silikonworld.blogg.se

Gideros state machine
Gideros state machine






gideros state machine

I first used AppGameKit BASIC to build games but after attending uni and learning languages like Java, C/C++, and Python I've found BASIC to be far too limited for my needs. I've kept it quite short and so there's a fair bit of detail missing but it should give an overall idea of my experiences.Īs some of you may remember, I was fairly active in the community a while ago, had a few AppGameKit projects going on etc.

gideros state machine

While I know the question is why do you use AppGameKit, I thought I'd say why I don't use it anymore as I feel this feedback will also be helpful to TGC. Why do I choose to develop with AppGameKit? Because Paul and TGC are super-heroes, AppGameKit is becoming uber shiny, and the community is amazing. It has taken a LONG time coming, but it's now getting to that point where I can really get stuck in and write some amazing apps and games without having to worry about all the boring stuff! The AppGameKit development has been like watching all my coding dreams come true! I'm sure I'm not alone in feeling like that. Let's face it, most of the ideas for AppGameKit were mine anyway - Interpreter & bytecode, multi-platform, shaders & such *thinks back to the old DBC wish-list days* - still haven't seen a web-player yet though (export to HTML5 anyone?) Heheh. I was a DarkBasic Classic user from very early on, progressing to DBPro.

#Gideros state machine pro

It's like AppGameKit is going Pro at last! I feel V2 is taking the product to a whole new level of viability for commercial game and application developers. The price-point has been absolutely bang on for the bedroom-coder enthusiast and imho V1 should remain in that domain.








Gideros state machine